Got 2 new logitech controllers, because you guys been making multyplayer games...
So this is my colab 3 player game engine
Please fell free to re-mix :)
updated: added room 4
tweak a game a bit, all doors are one way now.
room 3 has a bit wider platform in the beginning so there is less of a chance to fall in to lava from the get go.
04/1/15
added room 5
Simple crossy road "engine", not completed...
Please re-mix :)
added trees, water, lily pads
added floating tree platforms
I guess this is as good as it gets, I have a bit of trouble with cars sometime they get destroyed right after they been emitted, Specially longer one, so I am guessing it's gonna get even worth with Trucks and Trains.
Suggestions are welcome. :)
This is another way of making a custom character fly.
Original scripting and art by "Mouser" I modify it, so that character can shoot with X while descend with C.
Please feel free to remix :)
thx Mouser
This is one of the ways to make a player character that can fly
It also can use a weapon :)
Please feel free to re-mix
Minesweeper tribute. Short, has a difficulty progression.
If you have suggestions please share.
Update V3
Update include: couple of more rooms and level of difficulty tweaking .
Please feel free to re-mix
This is for Ola and Geordie to play with :)
Original level was made by the vox user named D:
I am remixing this so that it works in 3.2
The reason; I really like this level, it's fantastic in all aspects.
Fixed until room 19.
There are lot's more rooms.
Cheers.
We tried to use 2 Keyboards for 2Player game but it didn't work.
Did we go wrong about it. We just plugged in second USB keyboard hopping game will
figure out to control one char with first keyboard and second character with another keyboard.
Please advice.
How do you use 2d png importer?
sound editor; Does any documentation on it is available some place?
Thx everyone.
We updated an older level done by one of our instructors to work with v 2.12
Dibs to Marry for creating an original level, dibs to Matt for fixing the doors and bugs
that made it glitch in 2.12
Please play if you find bugs, let us know :)
This Level Took a Week Almost At digital monkey school camp
Made by: Nate
dibs to my instructor Greg
level by: Digital Monkey School student from a summer camp of 2014
This level was done in Digital Monkey School summer camp by Lily (8 years old) instructors Greg and Matt. This is a Mario games tribute level :)
This is a prototype of the boss battle for Mario's tribute level :)
that we will be uploading shortly...
Example of animated clouds created with the emitter :)
Updated version of Civilian Commando 0.2 by Matt for Digital Monkey School classes :)
X Added a temporary Game Exit to the 6th room. More rooms to come..
X Made the glass destructable in the museum
X Mud Zombie Dudes are now more difficult
X Added extra Mud Zombie Dude attack type.
X Added a temporary fix for the low health issue when respawning
X Removed Grenade Self-Splash Damage
X Changed Grenade throws to be more effective
X Weapon pickups now have flashing arrow icons to make them easier to see
X Changed room save flags to be red (checkpoint at entry instead of exit)
X Added room clear goal to room with grenade pickup
X Fixed collision in some areas
X Changed lantern art to look less like a cake with a ribbon
Fixed player dying in the second room bug.
This is just a gameplay mechanics test, not a complete game
Fill free to remix :)
Updated plants vs zombies games mechanic test :)
Destructible environment with the player's character demo :)
testing new features of 0.2.10 :)
lot's of fun...
Zep, is there a way to download your "Park Scene" from Demo Carts?
Thx a lot :)
View Older Posts